🌭 How to Play

Everything you'd learn in your first hundred throws, in one page.

The one control

Drag anywhere on the screen β€” pull back to power up, aim with the angle, release to fling. That's the whole game. The dog flies in an arc; land it in a cup and it stays. Sink a dog in every cup to clear the level.

Reading the hallway

The cast that fights back

The hallway leaves Earth

Levels 11–14 move to the Moon: windless, low gravity, floaty apex β€” your Earth aim is wrong now, and that's the fun. Levels 15–19 are Mars, and level 20 is a moon-base boss battle. After that the rotation continues with new quirks: slick dogs, big dogs, party levels with disco dogs, and a very rare unicorn dog with a rainbow streamer.

Dogs on the menu

Tap the launch pad to cycle dog types. Some float (JUST BUNS), some melt if you dawdle (the sloppy dog costs you a hotdog if its timer runs out). Matching the dog to the shot is late-game strategy.

Scoring and combos

Out of dogs?

Death offers a continue: keep the run going with a dog pack, or take NO THANKS and see how your score stacks up. Packs are optional β€” there's always a free demo path, and bought dogs roll over to the next level.

The worldwide Top 10

Finish a run and your 3-letter initials can go on the worldwide leaderboard β€” one slot per player, your single best score, ranked among the world's top 10,000. Beat your personal best and your slot updates in place; anything less leaves your record standing. No accounts, no sign-up.

That's everything you need β€” the rest, the hallway will teach you. Go sling some dogs β†’