🌭 About the Game
One hallway. Infinite hotdogs. A small studio having a great time.
Frank's Down a Hallway began as the simplest possible joke that could still be a game: what if you flung a hotdog down a school hallway, and there was a cup at the end? It turns out that joke has real physics in it — arc, gravity, touch, timing — and real physics is endlessly fun to master. So the hallway grew: more cups, bosses, crates, the Moon, Mars, a unicorn.
How it's built
The whole game is one self-contained web page — hand-written JavaScript on a canvas, no framework, no build system, no tracking pixels, nothing to install. That's a deliberate philosophy: a game you can open and just play, that loads in a blink and works the same on a phone, a laptop, or the school library computer. The iPhone app wraps the very same game to play offline.
Fair play, arcade rules
- Free means free — you can always play, and always continue in free demo mode.
- Optional support — dog packs exist for players who want them; nothing is forced, there are no energy timers, and ads (in the app) are strictly opt-in rewarded videos.
- Honest leaderboards — the worldwide Top 10 gives every player exactly one slot: your initials, your single best run. Nobody can wallpaper the board.
The Happy Pixel Company
Questions, bug reports, or high-score bragging: see the contact page.